Create npc
<%*
const title = await tp.system.prompt("Enter Name");
const aliases = aliases: ["${title}"];
%>
<% aliases %>
tags:
- type/npc
- npc/alive
<% title %>¶
{{primary location}}
TL;DR description / personality / motivation
*{{gender}} {{race}} {{role/occupation}}, {{alignment}}*
- **Trait**
- **Ideal**
- **Bond**
- **Flaw**
Idées¶
PNJ¶
dice: [PNJ](../../2.%20Référence/Tables%20aléatoires/En%20terres%20sauvages/PNJ.md^pnj)
dice: [[Name Dice Tables#^main]] (F : dice: [[Name Dice Tables#^names]] dice: [[Name Dice Tables#^femme]] / H: dice: [[Name Dice Tables#^names]] dice: [[Name Dice Tables#^masc]])
dice: [](En%20terres%20sauvages/PNJ.md#^pnj-contexte)
dice: [[Alignment#^alignment1]] dice: [](Alignment#^alignment2)
Métier : dice: [](Métier#^profession)
Métier : dice: [](Métier#^metier)
dice: [[Détails.md^activite]]
Caractère : dice: [](Caractères#^caractere)
Apparence : dice: [](Apparence.md^apparence)
Taille dice: [](Apparence.md^taille)
Yeux dice: [](Apparence.md^regard)
Cheveux dice: [](Apparence.md^cheveux)
dice: [](En%20terres%20sauvages/PNJ.md#^apparence)
Comportement : dice: [](Comportement^comportement)
Tics: dice: [](Comportement^tics)
Psychologie : dice: [](Comportement.md^psychologie)
Personnalité dice: [](Personnalité.md#^personnalite)
dice: [](En%20terres%20sauvages/PNJ.md#^personnalite) dice: [](En%20terres%20sauvages/PNJ.md#^excentricite)