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Create npc

<%* const title = await tp.system.prompt("Enter Name"); const aliases = aliases: ["${title}"]; %> <% aliases %> tags:

  • type/npc
  • npc/alive

<% title %>

{{primary location}}

TL;DR description / personality / motivation

*{{gender}} {{race}} {{role/occupation}}, {{alignment}}*  

- **Trait**
- **Ideal**
- **Bond**
- **Flaw**

Idées

PNJ

dice: [PNJ](../../2.%20Référence/Tables%20aléatoires/En%20terres%20sauvages/PNJ.md^pnj)

dice: [[Name Dice Tables#^main]] (F : dice: [[Name Dice Tables#^names]] dice: [[Name Dice Tables#^femme]] / H: dice: [[Name Dice Tables#^names]] dice: [[Name Dice Tables#^masc]])

dice: [](En%20terres%20sauvages/PNJ.md#^pnj-contexte) dice: [[Alignment#^alignment1]] dice: [](Alignment#^alignment2)

Métier : dice: [](Métier#^profession) Métier : dice: [](Métier#^metier) dice: [[Détails.md^activite]]

Caractère : dice: [](Caractères#^caractere)

Apparence : dice: [](Apparence.md^apparence) Taille dice: [](Apparence.md^taille) Yeux dice: [](Apparence.md^regard)
Cheveux dice: [](Apparence.md^cheveux) dice: [](En%20terres%20sauvages/PNJ.md#^apparence)

Comportement : dice: [](Comportement^comportement) Tics: dice: [](Comportement^tics) Psychologie : dice: [](Comportement.md^psychologie) Personnalité dice: [](Personnalité.md#^personnalite)
dice: [](En%20terres%20sauvages/PNJ.md#^personnalite) dice: [](En%20terres%20sauvages/PNJ.md#^excentricite)

Details